Client

 

Offhand Hook

 

Für Hook oeffne deine Console (die Consolentaste ist unter der 'ESC' Taste) und gebe "/bind mouse2 +button5" ein, um den Hook auf der rechten Maustaste zu binden. Du kannst ihn aber auch auf jeder anderen Taste binden "/bind {Taste} +button5".
Falls du jetzt immer noch nicht weisst, wie du den Offhand Hook installieren sollst, besuche die Offhand Hook Tutorial Website: www.q3hook.6x.to.
Das Tutorial ist dort im Moment in 16 Sprachen uebersetzt.

 

Clustergrenade

 

Um die Remotetaste für die Clustergranate zu binden, oeffne deine Console (die Consolentaste ist unter der 'ESC' Taste) und gebe "/bind x +bang" ein, um die Remotetaste auf der Taste 'x' zu binden. Du kannst aber auch jede andere beliebige Taste nehmen "/bind {Taste} +bang".
Die Cgrenade kann von allen Waffen zerstoert werden, die Splashdamage haben (z.B. Rocketlauncher, Plasmagun, BFG).

 

Rocket Turret

 

Die Turret ist eine unbewegliche Raketenstation, die mit einer Flagge markiert ist. Die Punkte der Turret gehoeren dem Spieler, der sie erzeugt hat. Sie richtet Schaden durch Explosionen an. Die Turret kann durch alle Waffen zerstoert werden.

 

 


Du kannst alle Commands (Befehle) einer Taste zuweisen. HIER kannst du dir eine Liste alle zuweisbaren Tasten ansehen.
Falls du jetzt immer noch nicht weisst, wie du ein Command (Befehl) einer Taste zuweisen kannst, lade dir HIER die autoexec.cfg herunter. Entpacke die Zip Datei in den BASEQ3 Ordner. Jetzt hast du die wichtigsten Mod Binds auf deiner Tastatur.
Du kannst die autoexec.cfg mit einem beliebigem Texteditor oeffnen und bearbeiten.

 

 

 

1. Mod Commands

 

2. Quake 3 Arena Standard Commands

 

3. Quake 3 Arena Standard Variables

 

 

Verwendung auf dem Server: /bind <key> <command>
Beispiel: /bind f bang

Spieler Config: bind <key> <command>
Beispiel: bind f bang

 

 

Mod Commands


COMMAND
DESCRIPTION
 
+button5
Befehl fuer den Offhand Hook.
bang
Ausloesebefehl fuer die Cgrenade Detonation.
cgrenade
Zeigt dem Spieler, wie man die Cgrende Detonation einer Taste zuweist.
highacc
Anzeige der Top 10 Accuracy Liste.
highscore
Anzeige der Top 10 Highscore Liste.
hook
Zeigt dem Spieler, wie man den Hook einer Taste zuweist.
help
Zeigt dem Spieler, wie man den Hook und die Cgrenade Detonation einer Taste zuweist.
Liste aller BMA-MOD Spielerbefehle.
id
Liste mit Informationen und IDs aller aktiven Spieler.
me
Anzeige der eigenen IP.
modinfo
Anzeige der Modeinstellungen und zusaetzlichen Servereinstellungen.
motd
Wiederholt die Nachricht des Tages aus der motd.txt
players
Liste mit Informationen und IDs aller aktiven Spieler.
stats
Anzeige Waffen/Punkte/Todes Statistik der aktiven Spieler.
team s
Zuschauer Spionage Camera.

 

 

Quake 3 Arena Standard Commands


COMMAND
DESCRIPTION
+attack
Start attacking (shooting, punching).
+back
Start moving backwards.
+button0
Start firing same as mouse button 1 (fires weapon).
+button1
Start displaying chat bubble.
+button2
Start using items (same as enter).
+button3
Start player taunt animation.
+forward
Start moving forward.
+left
Start turning left.
+lookdown
Start looking down.
+lookup
Start looking up.
+mlook
Start using mouse movements to control head movement.
+movedown
Start moving down (crouch, climb down, swim down).
+moveleft
Start strafing to the left.
+moveright
Start strafing to the right.
+moveup
Start moving up (jump, climb up, swim up).
+right
Start turning right.
+scores
Start displaying current scores.
+speed
Speed toggle bound to shift key by default toggles run/walk.
+strafe
Start changing directional movement into strafing movement.
+zoom
Zoom in to fov specified by the zoomfov variable.
-attack
Stop attacking (shooting, punching).
-back
Stop moving backwards.
bind
Assign a key to command(s). (bind <key> "<command>").
bindlist
List all currently bound keys and what command they are bound to.
-button0
Stop firing same as mouse button 1 (fires weapon).
-button1
Stop displaying chat bubble.
-button2
Stop using items (same as releasing enter).
-button3
Stop player taunt animation.
callvote
Callvote <command> vote <y/n> Caller automatically votes yes vote has a 30 second timeout.
centerview
Quickly move current view to the center of screen.
changeVectors
Change to vector defined by FIND_NEW_CHANGE_VECTORS as in vector graphics - with vector graphics it is possible to change any element of the picture at any time since each part is stored as an independent object whereas once something in a bitmap has been overwritten it cannot in general be retrieved.
cinematic
Play the q3a movie RoQ files (cinematic intro.RoQ).
clear
Clear all text from console.
clientinfo
Display name, rate, number of snaps, player model, rail color, and handicap.
cmd
Send a command to server remote console.
cmdlist
List all available console commands.
condump
Condump "x" write the console text to a file where "x" is the name of that file.
configstrings
List the current config strings in effect.
connect
Connect to server (connect 204.52.135.50) or (connect serverURL.com).
cvar_restart
Reset all variables back to factory defaults (could be handy).
cvarlist
List all available console variables and their values.
demo
Play a demo syntax:\demo four.dm_66 now supports demos from previous network protocol versions 66 - 68 of Quake III Arena.
devmap
Load maps in development mode? (loads map with cheats enabled).
dir
Display directory if syntax is correct ex. (dir \) or (dir ..\) or (dir ..\baseq3).
disconnect
Disconnects you from server (local included).
echo
Echo a string to the message display to your console only.
exec
Execute a config file or script.
follow
Switch to follow mode (follow "<name>" or follow1 for 1ST place follow2 for 2ND etc…).
-forward
Stop moving forward.
gfxinfo
Returns extensive information about video settings.
Fs_pureList
This command basically displays the contents of the sv_referencedPaks variable.
Fs_referencedList
This variable basically displays the contents of the sv_referencedPakNames variable.
give
Cheat - give player item (give railgun).
globalservers
List public servers on the internet.
god
Cheat - give player invulnerability.
heartbeat
Send a manual heartbeat to the master servers.
imagelist
List currently open images/textures used by the current map. also displays the amount of texture memory the map is using which is the last number displayed.
in_restart
Restarts all the input drivers, dinput, joystick, etc.
joy_advancedupdate
Removed Graeme says joy support still broken.
kill
Kills your player (suicide but can get you unstuck some times).
-left
Stop turning left.
levelshot
Display the image used at the end of a level.
loaddefered
Load models and skins that have not yet been loaded.
loaddeferred
Load models and skins that have not yet been loaded (corrected spelling).
localservers
List servers on LAN or local sub net only.
-lookdown
Stop looking down.
-lookup
Stop looking up.
meminfo
Meminfo command replaces hunk_stats and z_stats.
messagemode
Send a message to everyone.
messagemode2
Send a message to teammates.
messagemode3
Send a message to tourney opponents?
midiinfo
Display information about MIDI music system.
-mlook
Stop using mouse look.
model
Display the name of current player model if no parameters are given (see also model variable).
modelist
List of accessible screen resolutions.
modellist
List of currently open player models.
-movedown
Stop moving down (crouch, climb down, swim down).
-moveleft
Stop strafing to the left.
-moveright
Stop strafing to the right.
-moveup
Stop moving up (jump, climb up, swim up).
music
Plays specified music file (music music.wav).
net_restart
Reset all the network related variables like rate etc.
nextframe
"nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
nextskin
"nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
noclip
No clipping objects (nothing will be solid).
notarget
BOTS will not fight/see you (good for getting cool screenshots).
path
Display all current game paths.
ping
Manually ping a server (ping "<sv_hostname>" or by the IP address).
play
Play a sound file (play sound.wav).
prevframe
"nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
prevskin
"nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
quit
Quit arena and quit Quake 3 Arena and return to your OS…Thanx for flying.
rcon
Start a remote console to a server.
reconnect
Re-initialize the connection to the last server you were connected to.
record
Records a demo (record mydemo.dm3) (g_syncronousClients must be a 1 to start).
reset
Reset specified variable (reset model) single variable as opposed to cvar_restart.
-right
Stop turning right.
s_info
Display information about sound system (replaced soundinfo command).
s_list
Display paths and filenames of all sound files as they are played. (replaced soundlist command).
s_stop
Stop whatever sound that is currently playing from playing. (Replaced stopsound command).
s_disable_a3d
Disable support for Aureal 3D sound system.
s_enable_a3d
Enable support for Aureal 3D sound system.
say
Say something to everyone on the server.
say_team
Say something to your team only.
-scores
Stop displaying current scores.
screenshot
Save current viewport to a TARGA image file (usually named sequentially shot0001.tga).
sectorlist
Lists sectors and number of entities in each on the currently loaded map.
serverinfo
Gives information about local server from the console of that server.
set
Set a variable (set <variable name> <commands;separate by;semi;colon>).
seta
Sets the variable with the archive flag will save the last setting to q3config.cfg and reload that setting every time you run the game. Any changes to variables with an A for the class ID are automatically stored in q3config.cfg.
setenv
Sets environment variables.
sets
Sets the variable with the serverinfo flag, so it will be transmitted from a server to connecting clients.
setu
Sets the variable with the userinfo flag, so it will be transmitted from a client to a server while connecting.
setviewpos
Sets the VR coordinates of the players view screen.
shaderlist
List of currently open shaders (light effects).
sizedown
Makes viewport one size smaller.
sizeup
Makes viewport one size larger.
skinlist
List of currently open skins.
snd_restart
Reinitialize sound.
soundinfo
Information about sound system.
soundlist
List of currently open sound files.
spdevmap
Load a devmap with bots spawned in. (cheats enabled).
-speed
Speed toggle bound to shift key by default toggles run/walk.
spmap
Load a map with bots spawned in. (cheats disabled).
stoprecord
Stop recording a demo.
stopsound
Stop whatever sound that is currently playing from playing.
-strafe
Stop changing directional movement into strafing movement.
systeminfo
Returns values for: g_syncronousclients, sv_serverid, and timescale.
tcmd
Display the current target command or displays some type of code address.
team
Set player status. p=player s=spectator red, blue, or free (team free joins smallest/loosing team)also in tourney play team follow1 2 etc.(follow players by lead position) team scoreboard your player becomes a scoreboard.
tell
Say something to an individual on the server tell <playername> "go get the flag".
tell_attacker
Possibly to pass a complement to your last known attacker..he he more like insult.
tell_target
Possibly to pass a complement back…ha ha more like "Die Llama".
testgun
Weapon model dissapears cg_gun 1 does not bring it back. will cause the model to follow the player around and suppress the real view weapon model. The default frame 0 of most guns is completely off screen, so you will probably have to cycle a couple frames to see it. "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
testmodel
Testmodel <path\model.md3> will create a fake entity 100 units in front of the current view position, directly facing the viewer. It will remain immobile, so you can move around it to view it from different angles "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg. (useful tool for model and skin artists).
toggle
Toggle "X", where X is the variable you give, to a 1 if it is 0 and 0 if it is 1 (toggle cg_autoswitch) "The 'toggle' command can toggle write protected cvars.".
toggleconsole
Usually bound to ~ the tilde key brings the console up and down.
touchFile
Make the file a zero byte file (not a good idea I did not test this one).
unbind
Unbinds a key.
unbindall
Unbinds all keys (be careful).
vid_restart
Reinitialize video.
viewpos
Returns player coordinates on the map in x y z form.
vminfo
Display information about virtual machine interpreter on the local machine.
vmprofile
Possibly more of the virtual machine John's talking about, profile…hmm?
vstr
Identifies the attached command as a variable sting (bind a vstr "myvariable").
wait
Stop execution and wait one game tick.
weapnext
Switch to the next higher numbered weapon.
weapon
Select a weapon by it's number (weapon
Default-Value: 5).
weapprev
Switch to the next lower numbered weapon.
writeconfig
Saves current configuration to a cfg file.
-zoom
Zoom out to fov specified by the fov variable.

 

Quake 3 Arena Standard Variables

 

Variables

Description

   
activeaction
Default-Value: -
Command to be executed upon connecting to a server.
arch
Default-Value: -
Architecture/Operating system.
cg_animspeed
Default-Value: 1
Toggle linear interpolation between successive frames in a player animation. 0 = no interpolation 1 = it does interpolate.
cg_autoswitch
Default-Value: 1
Auto-switch weapons (on pick-up).
cg_bobpitch
Default-Value: 0.002
Amount player view bobs forward/back while moving.
cg_bobroll
Default-Value: 0.002
Amount player view rolls side to side while moving.
cg_bobup
Default-Value: 0.005
Amount player view bobs up/down while moving.
cg_brassTime
Default-Value: 1250
Amount of time a shell casing gets displayed if set to 0 the game engine will skip all shell eject code.
cg_cameraOrbit
Default-Value: 0
Change the step or increment units of the orbit rotation from one angle how much of a step to next angle.
cg_cameraOrbitDelay
Default-Value: 50
Change the rate at wich the camara moves to the next orbit position the higher the number the slower.
cg_centertime
Default-Value: 3
Display time for center screen messages.
cg_crosshairSize
Default-Value: 24
Crosshair size...incase you have crosshair envy.
cg_crosshairX
Default-Value: 0
X coordinates of the crosshair if cg_crosshairSize not 0.
cg_crosshairY
Default-Value: 0
Y coordinates of the crosshair if cg_crosshairSize not 0.
cg_debuganim
Default-Value: 0
Toggle model animation debug mode.
cg_debugevents
Default-Value: 0
Toggle event debug mode.
cg_debugposition
Default-Value: 0
Toggle player position debug mode.
cg_deferPlayers
Default-Value: 1
The loading of player models will not take place until the next map, or when you die, or toggle the scoreboard (tab) this prevents the "hitch" effect when a player using a new model or skin joins the game after you.
cg_draw2D
Default-Value: 1
Toggle the drawing of 2D items or text on the status display.
cg_draw3dIcons
Default-Value: 1
Toggle the drawing of 3D icons on the HUD off and on draw 2D icon for ammo if cg_draw3dicons 0.
cg_drawAmmoWarning
Default-Value: 1
Toggle low-ammo warning display.
cg_drawAttacker
Default-Value: 1
Toggle the display of last know assailant.
cg_drawCrosshair
Default-Value: 1
Select crosshair. 10 crosshairs to select from (cg_drawCrosshair 1 - 10).
cg_drawCrosshairNames
Default-Value: 1
Toggle displaying of the name of the player you're aiming at.
cg_drawFPS
Default-Value: 0
Toggle Frames Per Second display.
cg_drawFriend
Default-Value: 1
Toggle the display of triangle shaped icon over the heads of your team mates.
cg_drawGun
Default-Value: 1
Toggle determines if the weapon you're holding is visible or not.
cg_drawIcons
Default-Value: 1
Toggle the drawing of any icons on the HUD and scoreboard.
cg_drawRewards
Default-Value: 1
Toggle display of award icons above the "you fragged..." message.
cg_drawSnapshot
Default-Value: 0
Toggle the display of snapshots counter (# of snaps since game start).
cg_drawStatus
Default-Value: 1
Draw the HUD.
cg_drawTeamOverlay
Default-Value: 0
The drawing location of the team status overlay 1=top right 2=bottom right 3=bottom left of the screen it shows team player names, location, ammo (and what type weapon), and frag count for each player.
cg_drawTimer
Default-Value: 1
Show timer on HUD. shows time since map start counts up.
cg_errordecay
Default-Value: 100
Helps to smooth animation during player prediction while experiencing packet loss or snapshot errors. "detect prediction errors and allow them to be decayed off over several frames to ease the jerk.
cg_footsteps
Default-Value: 1
Toggle the footstep sounds of all players (cheat protected).
cg_forceModel
Default-Value: 0
Force model selection, also forces player sounds.
cg_fov
Default-Value: 90
Field of view/vision.
cg_gibs
Default-Value: 1
Toggle the display of animated gibs (explosions flying body parts!).
cg_gun
Default-Value: 1
Toggle determines if the weapon your holding is visible or not.
cg_gunX
Default-Value: 0
X coordinates of viewable weapon if cg_drawGun is set to 1.
cg_gunY
Default-Value: 0
Y coordinates of viewable weapon if cg_drawGun is set to 1.
cg_gunZ
Default-Value: 0
Z coordinates of viewable weapon if cg_drawGun is set to 1 moves the gun model forward or backward in relation to the player models hold.
cg_ignore
Default-Value: 0
Used for debugging possibly like the notarget command.
cg_lagometer
Default-Value: 1
Toggle the display of Lag-O-Meter on the HUD 1=netgraph 0=frag counter which changes color to reflect what place your in as well. Simply put the top graph (blue/yellow): A vertical line is painted for every rendered frame. If the line is blue and going down from the baseline that indicates a steady transition of frames from one to the next. A yellow line going up from the baseline means the frames are not being fully rendered in time. The bottom graph (green/yellow/red): A vertical line is painted for every received snapshot. If the line is green it indicates properly received snapshots, with the height of the bar proportional to the ping. If the bar is yellow it indicates that the snapshot was held back because it hit the rate limit. If the line is red it means the snapshot was dropped by the network.
cg_marks
Default-Value: 1
Toggle the marks the projectiles leave on the wall (bullet holes, etc).
cg_noplayeranims
Default-Value: 0
Toggle player model animations.
cg_nopredict
Default-Value: 0
Toggle client-side player prediction. (Disabling causes the client to wait for updates from the server before updating the player location.)
cg_noProjectileTrail
Default-Value: 0
Toggle the display of smoke trail effect behind rockets.
cg_oldPlasma
Default-Value: 1
Toggle the use of old or new particle style plasma gun effect.
cg_oldRail
Default-Value: 0
Toggle the use of old or new spiral style rail trail effect.
cg_oldRocket
Default-Value: 1
Toggle the use of old or new style rocket trail effect.
cg_predictItems
Default-Value: 1
Toggle client-side item prediction.
cg_railTrailTime
Default-Value: 400
How long the railgun's trails last.
cg_runpitch
Default-Value: 0.002
Amount player view bobs up and down while running.
cg_runroll
Default-Value: 0.005
Amount player view rolls side to side while running.
cg_shadows
Default-Value: 0
Shadow detail level. (0 = OFF, 1 = basic discs, 2 = stencil buffered 3 = simple stencil buffered(if r_stencilebits is not=0))
cg_showmiss
Default-Value: 0
Toggle the display of missed packets or predictions on the HUD.
cg_simpleItems
Default-Value: 0
Toggle the use of 2D sprite objects in place of the 3D animated objects makes some objects more "simple" (faster to render).
cg_smoothClients
Default-Value: 0
When g_smoothClients is enabled on the server and you enable cg_smoothClients then players in your view will be predicted and will appear more smooth even if they are on a bad network connection. however small prediction errors might appear.
cg_stats
Default-Value: 0
Toggles display of client frames in sequence missed frames are not shown.
cg_stereoSeparation
Default-Value: 0.4
The amount of stereo separation for 3D glasses.
cg_swingSpeed
Default-Value: 0.3
Speed player model rotates to match position.
cg_teamChatHeight
Default-Value: 8
Number of lines or strings of text that remain on screen in team play chat mode (messagemode2). Values are 1 - 8.
cg_teamChatsOnly
Default-Value: 0
When this is set to a one only chats from team mates will be displayed.
cg_teamChatTime
Default-Value: 3000
How long messages from teammates are displayed on the screen.
cg_thirdPerson
Default-Value: 0
Toggle the use of and third person view.
cg_thirdPersonAngle
Default-Value: 0
Change the angle of perspective you view your player.
cg_thirdPersonRange
Default-Value: 40
Change the distance you view your player from when in 3rd person view.
cg_tracerchance
Default-Value: 0.4
Frequency of tracer bullets (1 is all tracers).
cg_tracerlength
Default-Value: 100
Length of tracer bullets.
cg_tracerwidth
Default-Value: 1
Width of tracer bullets.
cg_trueLightning
Default-Value: 0
Settings of the new shaft style. specifies the "lag" imposed on the rendering of the lightning gun shaft. A value of 0.0 is just like the baseq3 version "feel" of the LG. A value of 1.0 imposes no lag at all (shaft is always rendered on the crosshairs). A value of 0.5 is a good mix of the two to reduce the wet-noodle effect, while still maintaining consistency of where the server actually sees the shaft.
cg_viewsize
Default-Value: 100
Changes view port size 30 - 100.
cg_zoomfov
Default-Value: 22.5
What the zoomed in field of view will be.
cg_waveamplitude
Default-Value: 1
cg_wavefrequency
Default-Value: 0.4
cl_allowDownload
Default-Value: 1
Toggle automatic downloading of maps, models, sounds, and textures.
cl_anglespeedkey
Default-Value: 1.5
The speed that the direction keys (not mouse) change the view angle.
cl_anonymous
Default-Value: 0
Possibly to toggle anonymous connection to a server.
cl_avidemo
Default-Value: 0
Toggle recording of a slideshow of screenshots records into the snapshot folder.
cl_currentServerAddress
Default-Value: -
IP address of the currently connected server.
cl_debugMove
Default-Value: 0
Used for debugging.
cl_downloadName
Default-Value: -
Filename of file currently downloading.
cl_freelook
Default-Value: 1
Toggle the use of freelook with the mouse (your ability to look up and down).
cl_freezeDemo
Default-Value: 0
Stops a demo play back and freeze on one frame.
cl_maxpackets
Default-Value: 30
Transmission packet size or how many packets are sent to client.
cl_maxPing
Default-Value: 800
Controls which servers are displayed in the in-game server browser.
cl_motd
Default-Value: 1
Toggle the display of "Message of the day".
cl_mouseAccel
Default-Value: 0
Toggle the use of mouse acceleration the mouse speeds up or becomes more sensitive as it continues in one direction.
cl_nodelta
Default-Value: 0
Disable delta compression (slows net performance, only use if net errors happen otherwise not recommended).
cl_noprint
Default-Value: 0
Printout messages to your screen or to the console.
cl_packetdup
Default-Value: 1
cl_paused
Default-Value: 0
Status of the paused flag on the client side.
cl_pitchspeed
Default-Value: 140
Pitch rate when +lookup and/or +lookdown are active.
cl_punkbuster
Default-Value: 0
Enable the punkbuster client in the server browser.
cl_run
Default-Value: 1
Always run.
cl_running
Default-Value: 1
Variable which shows weather or not a client game is running or weather we are in server/client mode (read only).
cl_showmouserate
Default-Value: 0
Show the mouse rate of mouse samples per frame.
cl_shownet
Default-Value: 0
Display network quality info.
cl_showSend
Default-Value: 0
Network debugging tool.
cl_showTimeDelta
Default-Value: 0
Display time delta between server updates.
cl_timeNudge
Default-Value: 0
Effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server).
cl_timeout
Default-Value: 125
Seconds to wait before you are removed from the server when you lag out.
cl_updateInfoString
Default-Value: -
This is used by ID when new versions come out.
cl_yawspeed
Default-Value: 140
Yaw rate when +left and/or +right are active.
cm_curveClipHack
Default-Value: 0
Must have been a cheat!!!
cm_noAreas
Default-Value: 0
Toggle the ability of the player bounding box to clip through areas.
cm_noCurves
Default-Value: 0
Toggle the ability of the player bounding box to clip through curved surfaces.
cm_playerCurveClip
Default-Value: 1
Toggles the ability of the player bounding box to respect curved surfaces.
color
Default-Value: 1
Rail trail color. blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7.
color1
Default-Value: 2
Spiral rail trail color spiral core. blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7.
color2
Default-Value: 5
Spiral rail trail color spiral ring. blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7.
com_blood
Default-Value: 1
Toggle the blood mist effect in the gib animations. 0 option for no gibs and no blood on hits.
com_buildScript
Default-Value: 0
Possibly used for the loading and caching of game data like a list of things to be loaded and caches the data for quicker reloading.
com_dropsim
Default-Value: 0
For testing simulates packet loss during communication drops.
com_hunkMegs
Default-Value: 20
Amount of memory you want quake3.exe to reserve for game play dedicated server memory optimizations.
com_introplayed
Default-Value: 1
Toggle displaying of intro cinematic once it has been seen this variable keeps it from playing each time.
com_maxfps
Default-Value: 100
Max frames per second you receive from server.
com_showtrace
Default-Value: 0
Toggle display of packet traces.
com_soundMegs
Default-Value: 8
Com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more than 64mb of memory. the default configuration is set to allow the game to run on a 64 MB system. on a 128 MB system we would run with the following:com_hunkMegs - 64 com_soundMegs - 16 com_zoneMegs.
com_speeds
Default-Value: 0
Toggle display of frame counter, all, sv, cl, gm, rf, and bk whatever they are.
com_zoneMegs
Default-Value: 16
Com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more than 64mb of memory. the default configuration is set to allow the game to run on a 64 MB system. on a 128 MB system we would run with the following:com_hunkMegs - 64 com_soundMegs - 16 com_zoneMegs.
con_notifytime
Default-Value: 3
Defines how long messages (from players or the system) are on the screen.
debuggraph
Default-Value: 0
developer
Default-Value: 0
Enable developer mode (more verbose messages).
fixedtime
Default-Value: 0
Toggle the rendering of every frame the game will wait until each frame is completely rendered before sending the next frame.
freelook
Default-Value: 1
Steer aim and control head movement with the mouse.
g_spVideos
Default-Value: -
Names of the cinematic videos that are unlocked at the end of each tier completion.
g_syncronousClients
Default-Value: 0
Toggle synching of all client movements (1 required to record server demo) show "snc" on lagometer.
graphheight
Default-Value: 32
Height, in pixels, for graph displays.
graphscale
Default-Value: 1
Scale multiplier for graph displays.
graphshift
Default-Value: 0
Offset for graph displays.
handicap
Default-Value: 100
Player handicap (max health), valid values 1 - 99.
headmodel
Default-Value: -
Changes only the head of the model to another model.
in_debugjoystick
Default-Value: 0
Possibly to set the debug level of direct input.
in_joyBallScale
Default-Value: 0.02
Possibly sets the scale of a joyball rotation to player model rotation.
in_joystick
Default-Value: 0
Toggle the initialization of the joystick.
in_logitechbug
Default-Value: 0
Toggle the use of special code in the game that addresses a bug in the logitech mouse driver software.
in_midi
Default-Value: 0
Toggle the use of a midi port as an input device.
in_midichannel
Default-Value: 1
Toggle the use of a midi channel as an input device.
in_mididevice
Default-Value: 0
Toggle the use of a midi device as an input device.
in_midiport
Default-Value: 1
Toggle the use of a midi port as an input device.
in_mouse
Default-Value: 1
Toggle initialization of the mouse as an input device.
journal
Default-Value: 0
Possibly logs console events but is read only and can not be toggled.
logfile
Default-Value: 0
Enable console logging 0=no log 1=buffered 2=continuous 3=append so as not to overwrite old logs.
m_filter
Default-Value: 1
Toggle use of mouse "smoothing".
m_forward
Default-Value: 0.25
Back and forth movement distance of the player in relation to how much the mouse moves.
m_pitch
Default-Value: 0.022
Up and down movement distance of the player in relation to how much the mouse moves.
m_side
Default-Value: 0.25
Strafe movement distance of the player in relation to how much the mouse moves.
m_yaw
Default-Value: 0.022
Speed at which the player's screen moves left and right while using the mouse.
model
Default-Value: sarge/default
Model used to represent your player.
name
Default-Value: UnnamedPlayer
Player Name.
net_ip
Default-Value: localhost
IP of the local machine (or the "hosts" name) passed from the OS environment.
net_noipx
Default-Value: 0
Toggle the use of IPX/SPX network protocol.
net_noudp
Default-Value: 0
Toggle the use of TCP/IP network protocol.
net_qport
Default-Value: 16392
Internal network port. This allows more than one person to play from behind a NAT router by using only one IP address.
net_socksEnabled
Default-Value: 0
Toggle the use of network socks 5 protocol enabling firewall access.
net_socksPassword
Default-Value: -
Password for socks firewall access supports no authentication and username/password authentication method (RFC-1929); it does NOT support GSS-API method (RFC-1961) authentication.
net_socksPort
Default-Value: 1080
Proxy and/or firewall port default is 1080.
net_socksServer
Default-Value: -
Address (name or IP number) of the SOCKS server (firewall machine), NOT a Q3ATEST server.
net_socksUsername
Default-Value: -
Username for socks firewall supports no authentication and username/password authentication method (RFC-1929); it does NOT support GSS-API method (RFC-1961) authentication.
password
Default-Value: -
Password for entering a password protected server.
protocol
Default-Value: 43
Network protocol version. Useful for backward compatibility with servers with otherwise incompatible versions.
r_allowExtensions
Default-Value: 1
Use all of the OpenGL extensions your card is capable of.
r_allowSoftwareGL
Default-Value: 0
Toggle the use of the default software OpenGL driver supplied by the Operating System.
r_ambientScale
Default-Value: 0.5
Scale or intensity of ambient light.
r_clear
Default-Value: 0
Toggle the clearing of the screen between frames.
r_colorbits
Default-Value: 16
Number of bits used for each color from 0 to 32 bit.
r_colorMipLevels
Default-Value: 0
Texture visualization tool.
r_customaspect
Default-Value: 1
Toggle the use of custom screen resolution/sizes.
r_customheight
Default-Value: 1024
Custom resolution (Height).
r_customwidth
Default-Value: 1600
Custom resolution (Width).
r_debuglight
Default-Value: 0
Possibly toggle debugging of lighting effects.
r_debugSort
Default-Value: 0
Toggle debugging of sorting of list like scoreboard.
r_debugSurface
Default-Value: 0
Used for debugging the curve rendering and possibly for map debugging.
r_debugSurfaceUpdate
Default-Value: 1
Used for debugging the curve rendering and possibly for map debugging.
r_depthbits
Default-Value: 16
Number of bits used for color depth from 0 to 24 bit.
r_detailtextures
Default-Value: 1
Toggle the use of detailed textures, when disabled every stage of a shader is rendered except those with the keyword "detail". When enabled detail stages are also rendered.
r_directedScale
Default-Value: 1
Scale/intensity of light shinning directly upon objects.
r_displayRefresh
Default-Value: 0
Monitor refresh rate in game (will change desktop settings too in Windows 98 anyway).
r_dlightBacks
Default-Value: 1
Brighter areas are changed more by dlights than dark areas.
r_drawBuffer
Default-Value: GL_BACK
Which frame buffer to draw into.
r_drawentities
Default-Value: 1
Display of brush entities.
r_drawSun
Default-Value: 1
Set to zero if you do not want to render sunlight into the equation of lighting effects.
r_drawworld
Default-Value: 1
Toggle rendering of map architecture.
r_dynamiclight
Default-Value: 0
Toggle dynamic lighting (different "dynamic" method of rendering lights).
r_ext_compiled_vertex_array
Default-Value: -
Toggle hardware compiled vertex array rendering method.
r_ext_compressed_textures
Default-Value: 1
Toggle compression of textures.
r_ext_gamma_control
Default-Value: 1
External gamma control settings^.
r_ext_multitexture
Default-Value: 1
Toggle hardware mutitexturing if set to zero is a direct FPS benefit.
r_ext_swapinterval
Default-Value: 1
Toggle hardware frame swapping.
r_ext_texenv_add
Default-Value: 1
Possible duplicate cvar or an extension to the r_ext_texture_add variable.
r_ext_texture_env_add
Default-Value: 1
Toggle additive blending in multitexturing.
r_facePlaneCull
Default-Value: 1
Toggle culling of brush faces not in view (0 will slow FPS).
r_fastsky
Default-Value: 1
Toggle fast rendering of sky.
r_finish
Default-Value: 1
Toggle synchronization of rendered frames (engine will wait for GL calls to finish).
r_flareFade
Default-Value: 7
Scale of fading of flares in relation to distance.
r_flares
Default-Value: 0
Toggle projectile flare and lighting effect. The flare effect is a translucent disk that is used to alter the colors around lights with a corona effect.
r_flaresSize
Default-Value: 40
Size of flares.
r_fullbright
Default-Value: 0
Toggle textures to full brightness level.
r_fullscreen
Default-Value: 1
Toggle full screen or play in a window.
r_gamma
Default-Value: 1
Gamma correction.
r_glDriver
Default-Value: opengl32
Used "x" OpenGL driver.)
r_ignore
Default-Value: 0
Ignores hardware driver settings in favor of variable settings.
r_ignoreFastPath
Default-Value: 0
Disable the looking outside of the PAK file first feature in case of duplicate file names etc.
r_ignoreGLErrors
Default-Value: 1
Ignores OpenGL errors that occur.
r_ignorehwgamma
Default-Value: 0
Possibly to toggle the use of DirectX gamma correction or video driver gamma correction.
r_inGameVideo
Default-Value: 1
Toggle the display of in game animations on bigscreen map objects that display a camera view of the current game.
r_intensity
Default-Value: 1
Increase brightness of texture colors.
r_lastValidRenderer
Default-Value: -
Last known video driver.
r_lightmap
Default-Value: 0
Toggle entire map to full brightness level all textures become blurred with light.
r_lockpvs
Default-Value: 0
Disable update to PVS table as player moves through map (new areas not rendered).
r_lodbias
Default-Value: 0
Change the geometric level of detail (0 - 2).
r_lodCurveError
Default-Value: 250
Another level of detail setting.
r_lodscale
Default-Value: 5
Scale for level of detail adjustment.
r_logFile
Default-Value: 0
Toggles logging of rendering errors.
r_mapOverBrightBits
Default-Value: 2
Intensity level of lights reflected from textures.
r_maskMinidriver
Default-Value: 0
Treat the current OpenGL32 driver as an ICD, even if it is in fact a MCD.
r_measureOverdraw
Default-Value: 0
Overdraw is when the same pixel is written to more than once when rendering a scene. Used for software rendering.
r_mode
Default-Value: 3
Video display mode (resolution).
r_nobind
Default-Value: 0
Toggle the binding of textures to triangles.
r_nocull
Default-Value: 0
Toggle rendering of hidden objects.
r_nocurves
Default-Value: 0
Map diagnostic command toggle the use of curved geometry.
r_noportals
Default-Value: 0
Toggle player view through portals.
r_norefresh
Default-Value: 0
Toggle the refreshing of the rendered display.
r_novis
Default-Value: 0
The VIS tables hold information about which areas should be displayed from other areas.
r_offsetfactor
Default-Value: -1
Control the OpenGL Polygon Offset.
r_offsetunits
Default-Value: -2
see r_offsetfactor
r_overBrightBits
Default-Value: 1
Similar to r_mapOverBrightBits.
r_picmip
Default-Value: 1
Maximum texture size (0 - 3, 3=fastest 0=quality).
r_portalOnly
Default-Value: 0
when set to 1 turns off stencil buffering for portals, this allows you to see the entire portal before it's clipped, i.e. more of the room, to get a better feel for who's in there before you jump in.
r_primitives
Default-Value: 0

Rendering method.

r_printShaders
Default-Value: 0
Toggle the printing on console of the number of shaders used.
r_railCoreWidth
Default-Value: 16
Size of the rail trail's core.
r_railSegmentLength
Default-Value: 64
Distance between rail "sun bursts".
r_railWidth
Default-Value: 128
Width of the rail trail.
r_roundImagesDown
Default-Value: 1
Rounding down amount.
r_showcluster
Default-Value: 0
Toggle the display of clusters by number as the player enters them on the currently loaded map.
r_showImages
Default-Value: 0
Toggle displaying a collage of all image files when set to a one.
r_shownormals
Default-Value: 0
Toggle the drawing of short lines indicating brush and entity polygon vertices, useful when debugging model lighting.
r_showsky
Default-Value: 0
Enable rendering sky in front of other objects.
r_showSmp
Default-Value: 0
Toggle display of multi processor (SMP) info on the HUD.
r_showtris
Default-Value: 0
Map diagnostic command show triangles.
r_simpleMipMaps
Default-Value: 1
Toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines.
r_singleShader
Default-Value: 0
Toggles use of 1 shader for objects that have multiple shaders.
r_skipBackEnd
Default-Value: 0
Toggle the skipping of the backend video buffer.
r_smp
Default-Value: 0
Toggle the use of multi processor acceleration code.
r_speeds
Default-Value: 0
Rendering info.
r_stencilbits
Default-Value: 8
Stencil buffer size (0, 8bit, and 16bit).
r_stereo
Default-Value: 0
Toggle the use of stereo separation for 3D glasses.
r_subdivisions
Default-Value: 4
Maximum level of detail.
r_swapInterval
Default-Value: 0
Toggle frame swapping.
r_texturebits
Default-Value: 0
Number of bits used for each texture from 0 to 32 bit.
r_textureMode
Default-Value: -
Select texture mode.
r_verbose
Default-Value: 0
Toggle display of rendering commands as they happen on the console.
r_vertexLight
Default-Value: 1
Enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode.
r_znear
Default-Value: 4
How close objects can be to the player before they're clipped out of the scene.
rate
Default-Value: -
Modem speed/rate of data transfer.
s_2dvolume
Default-Value: 0.7
Vortex of sound.
s_bloat
Default-Value: 2.0
Vortex of sound.
s_compression
Default-Value: 1
Toggle the use of sound compression.
s_distance
Default-Value: 100.0
Vortex of sound.
s_doppler
Default-Value: 1.0
Vortex of sound.
s_fogeq
Default-Value: 0.8
Vortex of sound.
s_geometry
Default-Value: 1
Vortex of sound.
s_initsound
Default-Value: 1
Toggle weather sound is initialized or not (on next game).
s_khz
Default-Value: 11
Sampling frequency of sounds.
s_leafnum
Default-Value: 0
s_loadas8bit
Default-Value: 1
Load sounds in 8bit mode.
s_max_distance
Default-Value: 1000.0
Vortex of sound.
s_min_distance
Default-Value: 3.0
Vortex of sound.
s_mixahead
Default-Value: 02
Delay before mixing sound samples.
s_mixPreStep
Default-Value: 0.05
Prefetching of sound on sound cards that have that power.
s_musicvolume
Default-Value: 1
Music volume.
s_numpolys
Default-Value: 400
Vortex of sound.
s_occ_eq
Default-Value: 0.75
Vortex of sound.
s_occfactor
Default-Value: 0.5
Vortex of sound.
s_occlude
Default-Value: 0
Vortex of sound.
s_polykeep
Default-Value: 1000000000
s_polyreflectsize
Default-Value: 10000000
s_polysize
Default-Value: 10000000
s_refdelay
Default-Value: 2.0
Vortex of sound.
s_refgain
Default-Value: 0.45
Vortex of sound.
s_reflect
Default-Value: 1
Vortex of sound.
s_rolloff
Default-Value: 1.0
Vortex of sound.
s_separation
Default-Value: 0.5
Separation between left and right sound channels (this one is it).
s_show
Default-Value: 0
Toggle display of paths and filenames of all sound files as they are played.
s_testsound
Default-Value: 0
Toggle a test tone to test sound system.
s_usingA3D
Default-Value: 0
Vortex of sound.
s_volume
Default-Value: 0.7
Sound FX Volume.
s_watereq
Default-Value: 0.2
Vortex of sound.
scr_conspeed
Default-Value: 3
How fast the console goes up and down.
sensitivity
Default-Value: 9
How far your mouse moves in relation to travel on the mouse pad.
server1
Default-Value: -
IP/URL of a servers from the favorite servers list.
server2
Default-Value: -
IP/URL of a servers from the favorite servers list.
server3
Default-Value: -
IP/URL of a servers from the favorite servers list.
server4
Default-Value: -
IP/URL of a servers from the favorite servers list.
server5
Default-Value: -
IP/URL of a servers from the favorite servers list.
server6
Default-Value: -
IP/URL of a servers from the favorite servers list.
server7
Default-Value: -
IP/URL of a servers from the favorite servers list.
server8
Default-Value: -
IP/URL of a servers from the favorite servers list.
server9
Default-Value: -
IP/URL of a servers from the favorite servers list.
server10
Default-Value: -
IP/URL of a servers from the favorite servers list.
server11
Default-Value: -
IP/URL of a servers from the favorite servers list.
server12
Default-Value: -
IP/URL of a servers from the favorite servers list.
server13
Default-Value: -
IP/URL of a servers from the favorite servers list.
server14
Default-Value: -
IP/URL of a servers from the favorite servers list.
server15
Default-Value: -
IP/URL of a servers from the favorite servers list.
server16
Default-Value: -
IP/URL of a servers from the favorite servers list.
sex
Default-Value: male
Gender for model characteristics (sounds, obituary's etc.).
showdrop
Default-Value: 0
Toggle display of dropped packets.
showpackets
Default-Value: 0
Toggle display of all packets sent and received.
snaps
Default-Value: 20
Number of snapshots sever will send to a client.
sys_cpuid
Default-Value: 33
More snooping into your CPU.
sys_cpustring
Default-Value: -
String that identifies your processor.
team_headmodel
Default-Value: -
Head of team_model to a head that will only be used during team game play.
team_model
Default-Value: -
Player model that will only be used during team game play.
teamoverlay
Default-Value: 0
Toggle the drawing of the colored team overlay on the HUD.
timedemo
Default-Value: 0
when set to 1 times a demo and returns frames per second like a benchmark.
timegraph
Default-Value: 0
Toggle the display of the timegraph.
username
Default-Value: bill_gates
Network login id from %username%.
version
Default-Value: -
Q3 1.16 win-x86 Oct 7 2002
vid_xpos
Default-Value: 30
X position when windowed.
vid_ypos
Default-Value: 30
Y position when windowed.
viewlog
Default-Value: 0
Toggle the display of the startup console window over the game screen.
viewsize
Default-Value: 100
Changes view port size 0 - 100.
win_hinstance
Default-Value: -
Address of the handle instance of quake3 under windows.
win_wndproc
Default-Value: -
Address of the function that receives messages from windows.