Cvar List

 

  • Main Settings
  • Game Settings
  • Weapon Settings
  • Rewards
  • Maprotation
  • Neue Cvars

  •  

    CVAR
    VALUE
    DESCRIPTION
       
    Main Settings
       
    Main Settings - Serverinfo
       

    ADMIN
    Default-Value: -

    -
    Serverinfo - Admin

    CONFIGURATOR
    Default-Value: -

    -
    Serverinfo - Configurator

    CLAN
    Default-Value: -

    -
    Serverinfo - Clan

    CLANSITE
    Default-Value: -

    -
    Serverinfo - Clansite

    EMAIL
    Default-Value: -

    -
    Serverinfo - Email

    LOCATION
    Default-Value: -

    -
    Serverinfo - Location

    HOOK
    Default-Value: -

    -
    Serverinfo - How to bind the Offhand Hook

    GRENADE DETONATION
    Default-Value: -

    -
    Serverinfo - How to bind the Grenade Detonation

    GAMETYPE
    Default-Value: -

    -
    Serverinfo - Gametype
    Main Settings - Servername
     

    sv_hostname
    Default-Value: noname

    -
    Name of the server.

    g_motd
    Default-Value: -

    -
    Message of the day, shown when q3 loads a map.
    Main Settings - Passwords
     

    rconpassword
    Default-Value: -

    -
    Password for remote console control of the server.

    sv_privatePassword
    Default-Value: -

    -
    Password for private clients to login with.
    snoop_referee_password
    Default-Value: YOU CANNOT KILL WHAT DOESNT DIE!
    PASSWORD
    Referee password.
    For login as referee type in console /ref [password] .
    g_votePass
    Default-Value: none
    -
    Callvote password.
    g_password
    Default-Value: none
    -
    Serverside password that players use to get on the server.
    g_needpass
    Default-Value: 0
    0/1
    Alerts the client that a password is needed to join your server.
    Main Settings - Referee
     
    snoop_referee
    Default-Value: 1
    0/1
    Enable or disable referee.
    snoop_referee_show_login
    Default-Value: 1
    0/1
    Dont show referee login to the world.
     
    Main Settings - Callvote
     
    allowVote
    Default-Value: 1
    0/1
    Enable or Disable client voting.
    g_useVotePass
    Default-Value: 0
    0/1
    Callvote requires a password.
    Main Settings - Connection
     
    sv_maxping
    Default-Value: 0
    0 - ∞
    Maximum ping allowed on the server.
    sv_minping
    Default-Value: 0
    0 - ∞
    Minimum ping allowed on the server.
    sv_maxrate
    Default-Value: 0
    0 - ∞
    Limit the max rate for all clients.
    sv_fps
    Default-Value: 20
    0 - ∞
    Max frames per second the server sends the client.
    net_port
    Default-Value: 27960
    PORT
    Port number the server will use if you want to run more than one instance of Q3A server on the same machine.
    sv_timeout
    Default-Value: 200
    0 - ∞
    Amount of time in seconds for the server to wait for a client packet before assuming a disconnected state.
    sv_zombietime
    Default-Value: 2
    0 - ∞
    Amount of time in minutes before a frozen character is removed from the map.
    sv_pure
    Default-Value: 1
    0/1
    Disallow native DLL loading if sv_pure 1, restricts clients to only get data from pk3 files the server is using.
    sv_allowdownload
    Default-Value: 1
    0/1
    Toggle whether the clients are allowed to download files maps etc. from server. Note: Autodownload only works when sv_pure "1".
    Main Settings - Masterserver
     
    sv_master1
    Default-Value: -
    URL
    URL or address to master server
    sv_master2
    Default-Value: -
    URL
    URL or address to master server
    sv_master3
    Default-Value: -
    URL
    URL or address to master server
    sv_master4
    Default-Value: -
    URL
    URL or address to master server
    sv_master5
    Default-Value: -
    URL
    URL or address to master server
    Main Settings - Blocked & Banned
     
    snoop_blockip
    Default-Value: 1
    0/1
    Enable or disable IP blocking.
    blocked_ips
    Default-Value: -
    IP
    Listing of currently blocked IP's.
    The IP´s can be added only manual in the server config.
    g_filterBan
    Default-Value: 1
    0/1
    Enable or disable IP banning.
    snoop_showbanned
    Default-Value: 1
    0/1
    Show a message on server when banned player is connecting.
    g_banips
    Default-Value: -
    IP
    Listing of currently banned IP's (the banned list).
    Main Settings - Admin Log
     
    g_adminLog
    Default-Value: admin.log
    -
    Name of the admin logfile that is created by quake. It contains the player names and ip addresses of all players who have connected to the server. If you have g_referee turned on, then this log will also contain all referee game interaction (for possible abuse auditing).
    g_adminLogSync
    Default-Value: 0
    0/1
    Syncronizes file writes to the logfile. Setting this to 1 causes the Quake engine to write data to the log file as soon as data is created, which causes performance degradation. Leaving it at 0 causes the engine to write data to a buffer. When that buffer filled, the buffer is written to disk.
    Main Settings - Chat & Mute
     
    snoop_noPublicChat
    Default-Value: 0
    0/1
    Mute public chat.
    snoop_noPrivateChat
    Default-Value: 0
    0/1
    Mute /tell.
    snoop_mute_specs
    Default-Value: 0
    0/1
    Mute Spectators.
    snoop_antispam
    Default-Value: 1
    0/1
    Prevents spamming by adding a 2 sec delay.
    sv_floodprotect
    Default-Value: 1
    0/1
    Enable or disable server flood protection.
    Main Settings - Messages
     
    g_useMotd
    Default-Value: 1
    0/1
    Show message of the day from file motd.txt .
    snoop_map_message
    Default-Value: -
    MESSAGE
    Map message.
    snoop_enter_message
    Default-Value: -
    MESSAGE
    Message when player entered arena.
    snoop_welcome_message1
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message2
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message3
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message4
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message5
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message6
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message7
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_welcome_message8
    Default-Value: -
    MESSAGE
    Welcome Message.
    snoop_console_message
    Default-Value:-
    MESSAGE
    Console message.
    snoop_console_message2
    Default-Value: -
    MESSAGE
    Console message.
    snoop_connect_message
    Default-Value: connected
    MESSAGE
    Connect message.
    snoop_forcespec_message
    Default-Value: You have been forced to spectator.
    MESSAGE
    Message for forced player.
    snoop_forceteam_message
    Default-Value: You have been forced to team.
    MESSAGE
    Message for forced player.
    snoop_locked_map_message
    Default-Value: The map has been locked.
    MESSAGE
    Message for locked map.
    snoop_locked_server_message
    Default-Value: The server has been locked.
    MESSAGE
    Message for locked server.
    snoop_unlocked_map_message
    Default-Value: The map has been unlocked.
    MESSAGE
    Message for unlocked map.
    snoop_unlocked_server_message
    Default-Value: The server has been unlocked.
    MESSAGE
    Message for unlocked server.
    snoop_noPublicChat_message
    Default-Value: Public Chat has been disabled.
    MESSAGE
    Message for muted public chat.
    snoop_noPrivateChat_message
    Default-Value: Private Chat has been disabled.
    MESSAGE
    Message for muted private chat.
    snoop_muted_message
    Default-Value: You have been muted.
    MESSAGE
    Message for muted player.
    snoop_unmuted_message
    Default-Value: You have been unmuted.
    MESSAGE
    Message for unmuted player.
    snoop_blocked_message
    Default-Value: Server is for low pings only
    MESSAGE
    The displayed message for a blocked player.
    snoop_ban_message
    Default-Value: Banned
    MESSAGE
    Message for banned player.
    snoop_camper_move
    Default-Value: MOVE
    MESSAGE
    Message for camping player.
    snoop_camper_message
    Default-Value: kicked to spectator for camping
    MESSAGE
    Message shown in console for camper kicked player.
    snoop_spect_message
    Default-Value: is done
    MESSAGE
    Message shown when a player goes to spectator.
    Main Settings - Player Info
     
    g_players
    Default-Value: 1
    0/1
    Enable or disable /id, /players .
    g_showPlayerinfo
    Default-Value: 1
    0/1
    Show playerinfo on connect.
    g_showPlayerinfoWho
    Default-Value: 1
    0/1
    Show who playerinfo search for connecting player.
    g_showPlayerinfoCountry
    Default-Value: 1
    0/1
    Show country playerinfo search for connecting player.
    Main Settings - Top 10 Stats
       
    g_highScores
    Default-Value: 0
    0/1
    Enable or Disable Top 10 Highscore List.
    g_highAcc
    Default-Value: 1
    0/1
    Enable or Disable Top 10 Accuracy List.
    g_highAccShots
    Default-Value: 10
    0 - ∞
    Min shots a client need to get into the Top 10 Accuracy List.
    Main Settings - Podium
       
    g_podiumDist
    Default-Value: 80
    0 - ∞
    Distance of the podium object player models.
    g_podiumDrop
    Default-Value: 70
    0 - ∞
    Height of the podium object player models.
     
    Game Settings
     
    Game Settings - Game
     
    g_gametype
    Default-Value: 0
    0 - 4
    0 = Free for All (Deathmatch)
    1 = 1vs1 (Tournament)
    2 = Singleplayer
    3 = Teamdeathmatch
    4 = Capture the Flag
    timelimit
    Default-Value: 0
    0 - ∞
    Amount of time set per map (in minutes).
    fraglimit
    Default-Value: 20
    0 - ∞
    Amount of frags needed to win FFA, TDM or 1vs1.
    capturelimit
    Default-Value: 8
    0 - ∞
    Amount of captures needed to win in CTF.
    g_doWarmup
    Default-Value: 0
    0/1
    Enable or Disable warmup stage.
    g_warmup
    Default-Value: 20
    0 - ∞
    Warmup time in seconds.
    g_speed
    Default-Value: 320
    0 - ∞
    Player speed.
    g_gravity
    Default-Value: 800
    0 - ∞
    Gravity level.
    g_quadFactor
    Default-Value: 3
    0 - ∞
    Multiplier for weapon damage (quad damage).
    g_friendlyfire
    Default-Value: 1
    0/1
    Toggle damage caused by friendly fire 1 = can kill or injure teammate.
    _weaponrespawn
    Default-Value: 5
    0 - ∞
    Weapon respawn time in seconds.
    snoop_start_in_spec
    Default-Value: 1
    0/1
    Connected Player starts as Spectator.
    g_spectateExtended
    Default-Value: 1
    0/1
    Spectater Cam on spawn points.
    snoop_locked_map
    Default-Value: 0
    0/1
    Lock the map. No one can join in TDM, FFA.
    snoop_locked_server
    Default-Value: 0
    0/1
    Lock the Server. No one can connect.
    Game Settings - Clients
     
    sv_maxclients
    Default-Value: 8
    0 - ∞
    Maximum number of people allowed to join the server.
    sv_privateClients
    Default-Value: 0
    0 - ∞
    Number of slots, out of sv_maxclients, reserved for players with the server password(sv_privatePassword).
    g_maxGameClients
    Default-Value: 0
    0 - ∞
    Maximum number of players in the arena. Different then sv_maxClients : sv_maxClients sets number of spectators and players, g_maxGameClients sets the number of playing clients.
    Game Settings - Bot Settings
     
    bot_enable
    Default-Value: 1
    0/1
    Enable or disable adding of bots to the map/game.
    bot_minplayers
    Default-Value: 0
    0 - ∞
    Used to ensure a minimum numbers of players are playing on a server bots are added/removed to get the specified number of players in the game.
    bot_thinktime
    Default-Value: 100
    0 - ∞
    Amount of time a bot thinks about a move before making it.
    bot_nochat
    Default-Value: 0
    0/1
    Enable or disable bot chat.
    bot_challenge
    Default-Value: 0
    0/1
    Make the bot a bit more challenging.
    g_spskill
    Default-Value: 1
    0/1/2/3/4/5

    Bot skill level.


    1 = I can win
    2 = Bring it on
    3 = Hurt me plenty
    4 = Hardcore
    5 = Nightmare

    g_mapfall_bot
    Default-Value: 0
    0/1/2
    When bot fall in map ground.

    0 = Bot die
    1 = Bot respawn random on map
    2 = Bot can walk on map ground
    Game Settings - Offhand Hook
     
    snoop_offhandhook
    Default-Value: 1
    0/1
    Player grappling hook.
    snoop_hook_damage
    Default-Value: 0
    0 - ∞
    Player grappling hook damage.
    snoop_grapplespeed
    Default-Value: 18000
    0 - ∞
    Player grappling hook speed.
    snoop_grappledragspeed
    Default-Value: 3500
    0 - ∞
    Player grappling hook dragspeed.
    snoop_bothook
    Default-Value: 1
    0/1/2/3/4/5

    Bot grappling hook.


    0 = Never
    1 = Beginner / Space Maps
    2 = I can win
    3 = Hurt me Plently
    4 = Hardcore
    5 = Nightmare

    snoop_grapplespeed_bot
    Default-Value: 10000
    0 - ∞
    Bot grappling hook speed.
    snoop_grappledragspeed_bot
    Default-Value: 1500
    0 - ∞
    Bot grappling hook dragspeed.
    Game Settings - Anticamp
     
    g_inactivity
    Default-Value: 0
    0 - ∞
    Time in seconds a person can camp in the same location.
    snoop_inactivity_warning
    Default-Value: 8
    0 - ∞
    Time in seconds camper warning message is shown to player.
    snoop_camper_energy
    Default-Value: 1
    0/1
    Hurt player when he see camper move message.
    Game Settings - Spawn Protection
     
    g_spawnProtect
    Default-Value: 0
    0/1/2/3
    Protect spawning player.

    0 = Spawnprotection disabled
    1 = Battlesuit
    2 = Invisibility
    3 = Battlesuit + Invisibility
    g_protectTime
    Default-Value: 3
    0 - ∞
    Spawn protection time in seconds for Battlesuit and Invisibility.
    Game Settings - Force Respawn
     
    snoop_forcerespawn
    Default-Value: 1
    0 - 1

    Enable or disable snoop_forcerespawn_time.

    Player is forced to respawn after snoop_forcespawn_time.
    If disabled g_forcerespawn will be used.

    snoop_forcerespawn_time
    Default-Value: 1200
    0 - ∞
    Time in milliseconds you must wait before the server will forcerespawn you. During this time you can not respawn.
    g_forcerespawn
    Default-Value: 20
    0 - ∞

    Time in seconds, you can wait before the server will forcerespawn you. During this time you can respawn

    0 = don't force respawn

    Game Settings - Respawn Gib
     
    snoop_respawn_gib
    Default-Value: 0
    0/1
    Respawn player with gib rather then teleport event.
    Game Settings - Health & Armor
     
    snoop_maxhealth
    Default-Value: 666
    0 - ∞
    Maximum health.
    snoop_starthealth
    Default-Value: 999
    0 - ∞
    Start health.
    snoop_startarmor
    Default-Value: 999
    0 - ∞
    Start armor.
    snoop_medikit_start
    Default-Value: 0
    0/1
    Spawn with medikit.
    snoop_tele_start
    Default-Value: 0
    0/1
    Spawn with teleporter.
    Game Settings - Player Damage
     
    g_selfDamage
    Default-Value: 1
    0/1
    No self damage.
    g_fallDamage
    Default-Value: 1
    0/1
    No falling damage.
    g_worldDamage
    Default-Value: 1
    0/1
    World damage,burn from lava, etc.
    g_mapfall
    Default-Value: 0
    0/1/2
    When player fall in map ground.

    0 = Player die
    1 = Player respawn random on map
    2 = Player can walk on map ground
    Game Settings - Map Flags
     

    runeflags
    Default-Value: 0

    0 - 63
    Disable the runes you can pickup on the map.

    1 = Haste
    2 = Invisibility
    4 = Regeneration
    8 = Flight
    16 = Quad Damage
    32 = Battlesuit

    If you want to disable multiple runes you have to sum the numbers up as shown in following examples:


    ban No Runes --> set runeflags 0
    ban Haste(1), Invisibility(2), Regeneration(4) (1+2+4=7) --> set runeflags 7
    ban Haste(1), Flight(8) (1+8=9) --> set runeflags 9
    ban Haste(1), Flight(8), Quad Damage(16) (1+8+16=25) --> set runeflags 25
    ban All Runes(63) --> set runeflags 63

    weapflags
    Default-Value: 0
    0 - 511
    Disable the weapons you can pickup on the map.

    1 = Gauntlet
    2 = Shotgun
    4 = Grenadelauncher
    8 = Rocketlauncher
    16 = Lightning
    32 = Railgun
    64 = Plasmagun
    128 = BFG
    256 = Machinegun

    If you want to disable multiple weaponflags you have to sum the numbers up as shown in following examples:


    ban No Weaponflags --> set weapflags 0
    ban Shotgun(2) --> set weapflags 2
    ban Gauntlet(1), Shotgun(2), Grenade(4) (1+2+4=7) --> set weapflags 7
    ban Gauntlet(1), Grenade(4), Lightning(16) (1+4+16=21) --> set weapflags 21
    ban Grenade(4), Lightning(16), BFG(128) (4+16+128=148) --> set weapflags 148
    ban All Weaponflags(511) --> set weapflags 511

    banned_items
    Default-Value: 0
    0 - 511
    Disable the items you can pickup on the map.

    1 = Armor Shard
    2 = Armor Combat
    4 = Armor Body
    8 = Health Small
    16 = Health
    32 = Health Large
    64 = Health Mega
    128 = Teleporter
    256 = Medkit

    If you want to disable multiple items you have to sum the numbers up as shown in following examples:


    ban No Items --> set banned_items 0
    ban Armor Combat(2), Armor Body(1), Armor Shard(7) (2+1+4=7) --> set banned_items 7
    ban Health Small(8), Health, Health Large(32) (8+42=40) --> set banned_items 40
    ban Health Small(8), Health, Health Large(32), Health Mega(64) (8+32+64=104) --> set banned_items 104
    ban All Items(511) --> set banned_items 511

    ammoflags
    Default-Value: 0
    0 - 255

    Disable the ammo you can pickup on the map.


    1 = Shells - Ammo Shotgun
    2 = Bullets - Ammo Machinegun
    4 = Grenades - Ammo Grenadelauncher
    8 = Cells - Ammo Plasmagun
    16 = Lightning - Ammo Lightninggun
    32 = Rockets - Ammo Rocketlauncher
    64 = BFG - Ammo BFG
    128 = Slug - Ammo Railgun


    If you want to disable multiple ammoflags you have to sum the numbers up as shown in following examples:


    ban No Ammoflags(0) --> set ammoflags 0
    ban Grenades(4), Cells(8), BFG(64) (4+8+64=76) -> set ammoflags 76
    ban Grenades(4), Cells(8), Lightning(16), Rockets(32), BFG(64) (4+8+16+32+64=124) --> set ammoflags 124
    ban All Ammoflags(255) --> set ammoflags 255

     
    Weapon Settings
     
    Weapon Settings - Start Weapons
     
    start_weapons
    Default-Value: 2
    0 - 1023

    With which weapons the player starts.


    1 = Shotgun
    2 = Machinegun
    4 = Grenadelauncher
    8 = Rocketlauncher
    16 = Lightninggun
    32 = Railgun
    64 = Plasmagun
    128 = BFG
    256 = Gauntlet
    512 = Vortex


    Sum up numbers for multiple startweapons as shown in following examples:


    No Startweapons --> set start_weapons 0
    Railgun(32) --> set start_weapons 32
    Rocketlauncher(8), Railgun(32) (8+32=40) --> set start_weapons 40
    Shotgun(1), Rocketlauncher(8), Railgun(32) (1+8+32=41) --> set start_weapons 41
    Shotgun(1), MG(2), Grenadelauncher(4), Rocketlauchner(8), Lightninggun(16), Railgun(32) (1+2+4+8+16+32=63) --> set start_weapon 63
    Shotgun(1), Rocketlauncher(8), Gauntlet(256) (1+8+256=265) --> set start_weapons 265
    Shotgun(1), Rocketlauncher(8), Lightninggun(16), Railgun(32), Gauntlet(256) (1+8+16+32+256=313) --> set start_weapons 313
    All Weapons(1023) --> set start_weapons 1023

    g_start_hand_weapon
    Default-Value: 0
    0 - 10

    With which weapon the player start in hand.


    0 = Default
    1 = Gauntlet
    2 = Machinegun
    3 = Shotgun
    4 = Grenadelauncher
    5 = Rocketlauncher
    6 = Lightninggun
    7 = Railgun
    8 = Plasmagun
    9 = BFG
    10 = Vortex

    g_start_last_weapon
    Default-Value: 0
    0/1
    Client will spawn with the weapon in hand that he had in his hand before he died.
    Weapon Settings - Weapon Drop
     
    snoop_weaponDrop
    Default-Value: 1
    0/1
    Weapon drop when player dies.
    Weapon Settings - Switch Speed
     
    weapon_switchspeed
    Default-Value: 1
    0/1
    Enable or disable weapon switch speed.
    snoop_weaponswitch_delay
    Default-Value: 10
    0 - ∞
    Time in milliseconds it takes to switch weapons.
    Weapon Settings - Suck Force
     
    snoop_suck_force
    Default-Value: 1000
    0 - ∞
    Suck power for all sucking weapons except the vortex.
    Weapon Settings - Unlagged
     
    snoop_unlagged
    Default-Value: 0
    0/1
    Enable or disable unlagged compensation.
    Weapon Settings - Gauntlet
     
    snoop_gauntlet_speed
    Default-Value: 22
    0 - ∞
    Gauntlet speed.
    snoop_gauntlet_damage
    Default-Value: 22
    0 - ∞
    Gauntlet damage.
    snoop_gauntlet_delay
    Default-Value: 50
    0 - ∞
    Gauntlet fire delay.
    snoop_gauntlet_ammo
    Default-Value: -1
    0 - ∞
    Gauntlet fire ammo.
    Weapon Settings - Machinegun
     
    snoop_machinegun_damage
    Default-Value: 4.5
    0 - ∞
    Machinegun damage.
    snoop_machinegun_speed
    Default-Value: 0
    0 - ∞
    Machinegun speed.
    snoop_machinegun_delay
    Default-Value: 80
    0 - ∞
    Machinegun fire delay.
    snoop_machinegun_ammo
    Default-Value: 999
    0 - ∞
    Machinegun fire ammo.
    Weapon Settings - Shotgun
     
    snoop_shotgun_damage
    Default-Value: 20
    0 - ∞
    Shotgun damage.
    snoop_shotgun_delay
    Default-Value: 600
    0 - ∞
    Shotgun fire delay.
    snoop_shotgun_ammo
    Default-Value: 999
    0 - ∞
    Shotgun fire ammo.
    Weapon Settings - Grenadelauncher
     
    snoop_grenade_splash
    Default-Value: 120
    0 - ∞
    Grenade splash radius.
    snoop_grenade_splashdamage
    Default-Value: 100
    0 - ∞
    Grenade splash damage.
    snoop_grenade_damage
    Default-Value: 100
    0 - ∞
    Grenade damage.
    snoop_grenade_speed
    Default-Value: 2000
    0 - ∞
    Grenade speed.
    snoop_grenade_delay
    Default-Value: 800
    0 - ∞
    Grenade fire delay.
    snoop_grenade_ammo
    Default-Value: 999
    0 - ∞
    Grenade fire ammo.
    snoop_grenade_lifetime
    Default-Value: 2500
    0 - ∞
    Grenade lifetime.
    snoop_grenade_bounce
    Default-Value: 0
    0/1
    Grenade has bounce.
    snoop_grenade_gravity
    Default-Value: 0
    0/1
    Grenade has gravity.
    snoop_grenade_base_health
    Default-Value: 999
    0 - ∞
    Grenade base health.
    snoop_grenade_takedamage
    Default-Value: 0
    0/1
    Grenade can take damage.
    snoop_grenade_sticky
    Default-Value: 0
    0/1
    Grenade sticky on surface.
    Weapon Settings - Cgrenade - Cgrenade
     
    snoop_cgrenade
    Default-Value: 0
    0/1
    CGrenade use. If you enable cgrenade , the normal grenade will be disabled.
    snoop_cgrenade_splash
    Default-Value: 120
    0 - ∞
    CGrenade splash radius.
    snoop_cgrenade_splashdamage
    Default-Value: 100
    0 - ∞
    CGrenade splash damage.
    snoop_cgrenade_damage
    Default-Value: 100
    0 - ∞
    CGrenade damage.
    snoop_cgrenade_speed
    Default-Value: 2000
    0 - ∞
    CGrenade speed.
    snoop_cgrenade_delay
    Default-Value: 800
    0 - ∞
    CGrenade fire delay.
    snoop_cgrenade_ammo
    Default-Value: 999
    0 - ∞
    CGrenade fire ammo.
    snoop_cgrenade_lifetime
    Default-Value: 2500
    0 - ∞
    CGrenade lifetime.
    snoop_cgrenade_bounce
    Default-Value: 0
    0/1
    CGrenade has bounce.
    snoop_cgrenade_gravity
    Default-Value: 0
    0/1
    CGrenade has gravity.
    snoop_cgrenade_base_health
    Default-Value: 999
    0 - ∞
    CGrenade base health.
    snoop_cgrenade_takedamage
    Default-Value: 0
    0/1
    CGrenade can take damage.
    snoop_cgrenade_sticky
    Default-Value: 0
    0/1
    CGrenade sticky on surface.
    Weapon Settings - Cgrenade - Cbfg
     
    snoop_cbfg_splash
    Default-Value: 120
    0 - ∞
    CBfg splash radius.
    snoop_cbfg_splashdamage
    Default-Value: 100
    0 - ∞
    CBfg splash damage.
    snoop_cbfg_damage
    Default-Value: 100
    0 - ∞
    CBfg damage.
    snoop_cbfg_speed
    Default-Value: 2000
    0 - ∞
    CBfg speed.
    snoop_cbfg_lifetime
    Default-Value: 3000
    0 - ∞
    CBfg lifetime.
    snoop_cbfg_bounce
    Default-Value: 0
    0/1
    CBfg has bounce.
    snoop_cbfg_gravity
    Default-Value: 0
    0/1
    CBfg has gravity.
    snoop_cbfg_suck
    Default-Value: 0
    0/1
    CBfg is sucking (attracted by player).
    See also snoop_suck_force.
    snoop_cbfg_base_health
    Default-Value: 999
    0 - ∞
    CBfg base health.
    snoop_cbfg_takedamage
    Default-Value: 0
    0/1
    CBfg can take damage.
    Weapon Settings - Cgrenade - Cgrenade2
     
    snoop_cgrenade2_splash
    Default-Value: 120
    0 - ∞
    CGrenade2 splash radius.
    snoop_cgrenade2_splashdamage
    Default-Value: 100
    0 - ∞
    CGrenade2 splash damage.
    snoop_cgrenade2_damage
    Default-Value: 100
    0 - ∞
    CGrenade2 damage.
    snoop_cgrenade2_speed
    Default-Value: 2000
    0 - ∞
    CGrenade2 speed.
    snoop_cgrenade2_lifetime
    Default-Value: 2500
    0 - ∞
    CGrenade2 lifetime.
    snoop_cgrenade2_bounce
    Default-Value: 0
    0/1
    CGrenade2 has bounce.
    snoop_cgrenade2_gravity
    Default-Value: 0
    0/1
    CGrenade2 has gravity.
    snoop_cgrenade2_base_health
    Default-Value: 999
    0 - ∞
    CGrenade2 base health.
    snoop_cgrenade2_takedamage
    Default-Value: 0
    0/1
    CGrenade2 can take damage.
    Weapon Settings - Cgrenade - Cplasma
     
    snoop_cplasma_splash
    Default-Value: 120
    0 - ∞
    CPlasma splash radius.
    snoop_cplasma_splashdamage
    Default-Value: 100
    0 - ∞
    CPlasma splash damage.
    snoop_cplasma_damage
    Default-Value: 100
    0 - ∞
    CPlasma damage.
    snoop_cplasma_speed
    Default-Value: 2000
    0 - ∞
    CPlasma speed.
    snoop_cplasma_lifetime
    Default-Value: 2500
    0 - ∞
    CPlasma lifetime.
    snoop_cplasma_bounce
    Default-Value: 0
    0 - ∞
    CPlasma has bounce.
    snoop_cplasma_gravity
    Default-Value: 0
    0 - ∞
    CPlasma has gravity.
    snoop_cplasma_base_health
    Default-Value: 999
    0 - ∞
    CPlasma base health.
    snoop_cplasma_takedamage
    Default-Value: 0
    0/1
    CPlasma can take damage.
    snoop_cplasma_sticky
    Default-Value: 0
    0/1
    CPlasma sticky on surface.
    snoop_cplasma_suck
    Default-Value: 0
    0/1
    CPlasma is sucking (attracted by player).
    See also snoop_suck_force.
    Weapon Settings - Cgrenade - Crocket
     
    snoop_crocket_splash
    Default-Value: 120
    0 - ∞
    CRocket splash radius.
    snoop_crocket_splashdamage
    Default-Value: 100
    0 - ∞
    CRocket splash damage.
    snoop_crocket_damage
    Default-Value: 100
    0 - ∞
    CRocket damage.
    snoop_crocket_speed
    Default-Value: 2000
    0 - ∞
    CRocket speed.
    snoop_crocket_lifetime
    Default-Value: 2500
    0 - ∞
    CRocket lifetime.
    snoop_crocket_bounce
    Default-Value: 0
    0/1
    CRocket has bounce.
    snoop_crocket_gravity
    Default-Value: 0
    0/1
    CRocket has gravity.
    snoop_crocket_suck
    Default-Value: 0
    0/1
    CRocket is sucking (attracted by player).
    See also snoop_suck_force.
    Weapon Settings - Rocketlauncher
     
    snoop_rocket_splash
    Default-Value: 120
    0 - ∞
    Rocket splash radius.
    snoop_rocket_splashdamage
    Default-Value: 80
    0 - ∞
    Rocket splash damage.
    snoop_rocket_damage
    Default-Value: 120
    0 - ∞
    Rocket damage.
    snoop_rocket_speed
    Default-Value: 4350
    0 - ∞
    Rocket speed.
    snoop_rocket_lifetime
    Default-Value: 5000
    0 - ∞
    Rocket lifetime.
    snoop_rocket_bounce
    Default-Value: 0
    0/1
    Rocket has bounce.
    snoop_rocket_gravity
    Default-Value: 0
    0/1
    Rocket has gravity.
    snoop_rocket_suck
    Default-Value: 0
    0/1
    Rocket is sucking (attracted by player).
    See also snoop_suck_force.
    snoop_rocket_delay
    Default-Value: 600
    0 - ∞
    Rocket fire delay.
    snoop_rocket_ammo
    Default-Value: 999
    0 - ∞
    Rocket fire ammo.
    snoop_rjump_allowed
    Default-Value: 1
    0/1
    Enable or disable rocket jump.
    snoop_rjump_factor
    Default-Value: 4
    0 - ∞
    Multiplied with rocket damage.
    Weapon Settings - Lightninggun
     
    snoop_lightning_damage
    Default-Value: 20
    0 - ∞
    Lightning damage.
    snoop_lightning_delay
    Default-Value: 50
    0 - ∞
    Lightning fire delay.
    snoop_lightning_ammo
    Default-Value: 999
    0 - ∞
    Lightning fire ammo.
    snoop_lightning_range
    Default-Value: 768
    0 - ∞
    Lightning range.
    Weapon Settings - Railgun
     
    snoop_railgun_damage
    Default-Value: 200
    0 - ∞
    Rail damage.
    snoop_railgun_speed
    Default-Value: 200
    0 - ∞
    Rail speed.
    snoop_railgun_delay
    Default-Value: 600
    0 - ∞
    Rail fire delay.
    snoop_railgun_ammo
    Default-Value: 100
    0 - ∞
    Rail fire ammo.
    g_railWall
    Default-Value: 1
    0/1
    Rail goes through walls.
    g_railJump
    Default-Value: 1
    0/1
    Rail Jumping Jackson.
    g_knockback
    Default-Value: 730
    0 - ∞
    Knockback of Railgun.
    snoop_telefrag_allowed
    Default-Value: 1
    0/1
    Enable or disable telefrag railgun.
    snoop_telefrag_factor
    Default-Value: 10
    0 - ∞
    Multiplied with rail damage.
    Weapon Settings - Plasmagun
     
    snoop_plasma_splash
    Default-Value: 120
    0 - ∞
    Plasma splash radius.
    snoop_plasma_splashdamage
    Default-Value: 100
    0 - ∞
    Plasma splash damage.
    snoop_plasma_damage
    Default-Value: 100
    0 - ∞
    Plasma damage.
    snoop_plasma_speed
    Default-Value: 2000
    0 - ∞
    Plasma speed.
    snoop_plasma_delay
    Default-Value: 800
    0 - ∞
    Plasma fire delay.
    snoop_plasma_ammo
    Default-Value: 999
    0 - ∞
    Plasma fire ammo.
    snoop_plasma_lifetime
    Default-Value: 2500
    0 - ∞
    Plasma lifetime.
    snoop_plasma_bounce
    Default-Value: 0
    0/1
    Plasma has bounce.
    snoop_plasma_gravity
    Default-Value: 0
    0/1
    Plasma has gravity.
    snoop_plasma_base_health
    Default-Value: 999
    0 - ∞
    Plasma base health.
    snoop_plasma_takedamage
    Default-Value: 0
    0/1
    Plasma can take damage.
    snoop_plasma_sticky
    Default-Value: 0
    0/1
    Plasma sticky on surface.
    snoop_plasma_suck
    Default-Value: 0
    0/1
    Plasma is sucking (attracted by player).
    See also snoop_suck_force.
    Weapon Settings - BFG
     
    snoop_bfg_splash
    Default-Value: 120
    0 - ∞
    Bfg splash radius.
    snoop_bfg_splashdamage
    Default-Value: 100
    0 - ∞
    Bfg splash damage.
    snoop_bfg_damage
    Default-Value: 100
    0 - ∞
    Bfg damage.
    snoop_bfg_speed
    Default-Value: 2000
    0 - ∞
    Bfg speed.
    snoop_bfg_delay
    Default-Value: 800
    0 - ∞
    Bfg fire delay.
    snoop_bfg_ammo
    Default-Value: 999
    0 - ∞
    Bfg fire ammo.
    snoop_bfg_lifetime
    Default-Value: 3000
    0 - ∞
    Bfg lifetime.
    snoop_bfg_bounce
    Default-Value: 0
    0/1
    Bfg has bounce.
    snoop_bfg_gravity
    Default-Value: 0
    0/1
    Bfg has gravity.
    snoop_bfg_suck
    Default-Value: 0
    0/1
    Bfg is sucking (attracted by player).
    See also snoop_suck_force.
    Weapon Settings - Doom BFG
     
    snoop_doombfg
    Default-Value: 0
    0/1
    Enable or Disable Doom BFG.
    If enabled BFG and CBFG will shot railtrails on enemy.
    snoop_doombfg_damage
    Default-Value: 5
    0 - ∞
    DoomBfg damage.
    snoop_doombfg_radius
    Default-Value: 600
    0 - ∞
    DoomBfg radius.
    snoop_doombfg_delay
    Default-Value: 1000
    0 - ∞
    DoomBfg fire delay.
    Weapon Settings - Vortex
     
    snoop_vortex_splash
    Default-Value: 150
    0 - ∞
    Vortex splash radius.
    snoop_vortex_splashdamage
    Default-Value: 90
    0 - ∞
    Vortex splash damage.
    snoop_vortex_damage
    Default-Value: 450
    0 - ∞
    Vortex damage.
    snoop_vortex_speed
    Default-Value: 1600
    0 - ∞
    Vortex speed.
    snoop_vortex_delay
    Default-Value: 760
    0 - ∞
    Vortex fire delay.
    snoop_vortex_ammo
    Default-Value: 2
    0 - ∞
    Vortex fire ammo.
    snoop_vortex_lifetime
    Default-Value: 20000
    0 - ∞
    Vortex lifetime.
    snoop_vortex_bounce
    Default-Value: 0
    0/1
    Vortex has bounce.
    snoop_vortex_gravity
    Default-Value: 0
    0/1
    Vortex has gravity.
    snoop_vortex_suck
    Default-Value: 1
    0/1
    Vortex is sucking (attracted by player).
    See also snoop_vortex_suck_force.
    snoop_vortex_suck_force
    Default-Value: 2000
    0 - ∞
    Vortex suck force.
     
    Rewards
     
    Rewards - Turret
     
    snoop_turret_distance
    Default-Value: 600
    0 - ∞
    Turret attack distance.
    snoop_turret_rocket_damage
    Default-Value: 40
    0 - ∞
    Turret rocket damage.
    snoop_turret_rocket_speed
    Default-Value: 2600
    0 - ∞
    Turret rocket speed.
    snoop_turret_rocket_splash
    Default-Value: 20
    0 - ∞
    Turret rocket splash.
    snoop_turret_rocket_splashdamage
    Default-Value: 25
    0 - ∞
    Turret rocket splashdamage.
    snoop_turret_base_health
    Default-Value: 300
    0 - ∞
    Turret base health.
    snoop_turret_health
    Default-Value: 0
    0 - ∞
    Turret health.
    snoop_turret_rocket_lifetime
    Default-Value: 700
    0 - ∞
    Turret rocket lifetime.
    snoop_turret_rocket_suck
    Default-Value: 0
    0/1
    Turret rocket is sucking (attracted by player).
    See also snoop_suck_force.
    snoop_turret_rocket_gravity
    Default-Value: 0
    0/1
    Turret rocket gravity.
    snoop_turret_rocket_bounce
    Default-Value: 0
    0/1
    Turret rocket bounce.
    Rewards - Excellent
     
    snoop_excellent_time
    Default-Value: 0
    0 - ∞
    Time in milliseconds for two kills giving an excellent.
    snoop_excellent_items
    Default-Value: 0
    0 - 262143

    Items you get for excellent.


    1 = Quad Damage
    2 = Battlesuit
    4 = Haste
    8 = Invisibility
    16 = Regeneration
    32 = Flight
    64 = Teleporter
    128 = Medikit
    256 = Gauntlet
    512 = Machinegun
    1024 = Shotgun
    2048 = Grenadelauncher
    4096 = Rocketlauncher
    8192 = Lightninggun
    16384 = Railgun
    32768 = Plasmagun
    65536 = BFG
    131072 = Vortex


    If you want to enable multiple reward items you have to sum the numbers up as shown in following examples:


    No Excellent Items --> snoop_excellent_items 0
    Quad Damage(1) --> set snoop_excellent_items 1
    Quad Damage(1), Battlesuit(2), Haste(4) (1+2+4=7) --> set snoop_excellent_items 7
    Regeneration(16), Flight(32), Medikit(128), Shotgun(1024) (16+32+128+1024=1200) --> set snoop_excellent_items 1200
    Lightninggun(8192), BFG(65536), Vortex(131072) (8192+65536+131072=204800) --> set snoop_excellent_items 204800
    All Excellent Items(262143) --> set snoop_excellent_items 262143

    snoop_excellent_drop
    Default-Value: 0
    0/1
    Items fall on the floor.
    snoop_excellent_drop_high
    Default-Value: 0
    0/1
    Items bounce on the floor.
    snoop_excellent_drop_lifetime
    Default-Value: 6000
    0 - ∞
    Items disappear after ... milliseconds.
    snoop_excellent_time_PW_QUAD
    Default-Value: 10000
    0 - ∞
    Quad damage powerup time in milliseconds for excellent.
    snoop_excellent_time_PW_BATTLESUIT
    Default-Value: 10000
    0 - ∞
    Battlesuit powerup time in milliseconds for excellent.
    snoop_excellent_time_PW_HASTE
    Default-Value: 10000
    0 - ∞
    Haste powerup time in milliseconds for excellent.
    snoop_excellent_time_PW_INVIS
    Default-Value: 10000
    0 - ∞
    Invisibility powerup time in milliseconds for excellent.
    snoop_excellent_time_PW_REGEN
    Default-Value: 10000
    0 - ∞
    Regeneration powerup time in milliseconds for excellent.
    snoop_excellent_time_PW_FLIGHT
    Default-Value: 10000
    0 - ∞
    Flight powerup time in milliseconds for excellent.
    snoop_excellent_turret
    Default-Value: 0
    0/1
    Enable or disable turret for excellent.
    Rewards - Impressive
     
    snoop_impressive_hits
    Default-Value: 2
    0 - ∞
    How many hits in a row without a miss for impressive.
    snoop_impressive_items
    Default-Value: 0
    0 - 262143

    Items you get for impressive.


    1 = Quad Damage
    2 = Battlesuit
    4 = Haste
    8 = Invisibility
    16 = Regeneration
    32 = Flight
    64 = Teleporter
    128 = Medikit
    256 = Gauntlet
    512 = Machinegun
    1024 = Shotgun
    2048 = Grenadelauncher
    4096 = Rocketlauncher
    8192 = Lightninggun
    16384 = Railgun
    32768 = Plasmagun
    65536 = BFG
    131072 = Vortex


    If you want to enable multiple reward items you have to sum the numbers up as shown in following examples:


    No Impressive Items --> snoop_impressive_items 0
    Quad Damage(1) --> set snoop_impressive_items 1
    Quad Damage(1), Battlesuit(2), Haste(4) (1+2+4=7) --> set snoop_impressive_items 7
    Regeneration(16), Flight(32), Medikit(128), Shotgun(1024) (16+32+128+1024=1200) --> set snoop_impressive_items 1200
    Lightninggun(8192), BFG(65536), Vortex(131072) (8192+65536+131072=204800) --> set snoop_impressive_items 204800
    All iImpressive Items(262143) --> set snoop_impressive_items 262143

    snoop_impressive_drop
    Default-Value: 0
    0/1
    Items fall on the floor.
    snoop_impressive_drop_high
    Default-Value: 0
    0/1
    Items bounce on the floor.
    snoop_impressive_drop_lifetime
    Default-Value: 6000
    0 - ∞
    Items disappear after ... milliseconds.
    snoop_impressive_time_PW_QUAD
    Default-Value: 10000
    0 - ∞
    Quad damage powerup time in milliseconds for impressive.
    snoop_impressive_time_PW_BATTLESUIT
    Default-Value: 10000
    0 - ∞
    Battlesuit powerup time in milliseconds for impressive.
    snoop_impressive_time_PW_HASTE
    Default-Value: 10000
    0 - ∞
    Haste powerup time in milliseconds for impressive.
    snoop_impressive_time_PW_INVIS
    Default-Value: 10000
    0 - ∞
    Invisibility powerup time in milliseconds for impressive.
    snoop_impressive_time_PW_REGEN
    Default-Value: 10000
    0 - ∞
    Regeneration powerup time in milliseconds for impressive.
    snoop_impressive_time_PW_FLIGHT
    Default-Value: 10000
    0 - ∞
    Flight powerup time in milliseconds for impressive.
    snoop_impressive_turret
    Default-Value: 0
    0/1
    Enable or disable turret for impressive.
    Rewards - Gauntlet Kill
     
    snoop_gauntkill_items
    Default-Value: 0
    0 - 262143

    Items you get for a gauntlet kill.


    1 = Quad Damage
    2 = Battlesuit
    4 = Haste
    8 = Invisibility
    16 = Regeneration
    32 = Flight
    64 = Teleporter
    128 = Medikit
    256 = Gauntlet
    512 = Machinegun
    1024 = Shotgun
    2048 = Grenadelauncher
    4096 = Rocketlauncher
    8192 = Lightninggun
    16384 = Railgun
    32768 = Plasmagun
    65536 = BFG
    131072 = Vortex


    If you want to enable multiple reward items you have to sum the numbers up as shown in following examples:


    No Gauntlet Kill Items --> snoop_gauntkill_items 0
    Quad Damage(1) --> set snoop_gauntkill_items 1
    Quad Damage(1), Battlesuit(2), Haste(4) (1+2+4=7) --> set snoop_gauntkill_items 7
    Regeneration(16), Flight(32), Medikit(128), Shotgun(1024) (16+32+128+1024=1200) --> set snoop_gauntkill_items 1200
    Lightninggun(8192), BFG(65536), Vortex(131072) (8192+65536+131072=204800) --> set snoop_gauntkill_items 204800
    All Gauntlet Kill Items(262143) --> set snoop_gauntkill_items 262143

    snoop_gauntkill_drop
    Default-Value: 0
    0/1
    Items fall on the floor.
    snoop_gauntkill_drop_high
    Default-Value: 0
    0/1
    Items bounce on the floor.
    snoop_gauntkill_drop_lifetime
    Default-Value: 6000
    0 - ∞
    Items disappear after ... milliseconds.
    snoop_gauntkill_time_PW_QUAD
    Default-Value: 10000
    0 - ∞
    Quad damage powerup time in milliseconds for a gauntlet kill.
    snoop_gauntkill_time_PW_BATTLESUIT
    Default-Value: 10000
    0 - ∞
    Battlesuit powerup time in milliseconds for a gauntlet kill.
    snoop_gauntkill_time_PW_HASTE
    Default-Value: 10000
    0 - ∞
    Haste powerup time in milliseconds for a kill with a gauntlet kill.
    snoop_gauntkill_time_PW_INVIS
    Default-Value: 10000
    0 - ∞
    Invisibility powerup time in milliseconds for a gauntlet kill.
    snoop_gauntkill_time_PW_REGEN
    Default-Value: 10000
    0 - ∞
    Regeneration powerup time in milliseconds for a gauntlet kill.
    snoop_gauntkill_time_PW_FLIGHT
    Default-Value: 10000
    0 - ∞
    Flight powerup time in milliseconds for a gauntlet kill.
    snoop_gauntkill_turret
    Default-Value: 0
    0/1
    Enable or disable turret for a gauntlet kill.
    Rewards - Machinegun Kill
     
    snoop_mgkill_items
    Default-Value: 0
    0 - 262143

    Items you get for a machinegun kill.


    1 = Quad Damage
    2 = Battlesuit
    4 = Haste
    8 = Invisibility
    16 = Regeneration
    32 = Flight
    64 = Teleporter
    128 = Medikit
    256 = Gauntlet
    512 = Machinegun
    1024 = Shotgun
    2048 = Grenadelauncher
    4096 = Rocketlauncher
    8192 = Lightninggun
    16384 = Railgun
    32768 = Plasmagun
    65536 = BFG
    131072 = Vortex


    If you want to enable multiple reward items you have to sum the numbers up as shown in following examples:


    No Machinegun Kill Items --> snoop_mgkill_items 0
    Quad Damage(1) --> set snoop_mgkill_items 1
    Quad Damage(1), Battlesuit(2), Haste(4) (1+2+4=7) --> set snoop_mgkillt_items 7
    Regeneration(16), Flight(32), Medikit(128), Shotgun(1024) (16+32+128+1024=1200) --> set snoop_mgkill_items 1200
    Lightninggun(8192), BFG(65536), Vortex(131072) (8192+65536+131072=204800) --> set snoop_mgkill_items 204800
    All Machinegun Kill Items(262143) --> set snoop_mgkill_items 262143

    snoop_mgkill_drop
    Default-Value: 0
    0/1
    Items fall on the floor.
    snoop_mgkill_drop_high
    Default-Value: 0
    0/1
    Items bounce on the floor.
    snoop_mgkill_drop_lifetime
    Default-Value: 6000
    0 - ∞
    Items disappear after ... milliseconds.
    snoop_mgkill_time
    Default-Value: 3000
    0 - ∞
    Time for two kills giving an excellent.
    snoop_mgkill_time_PW_QUAD
    Default-Value: 10000
    0 - ∞
    Quad damage powerup time in milliseconds for a machinegun kill.
    snoop_mgkill_time_PW_BATTLESUIT
    Default-Value: 10000
    0 - ∞
    Battlesuit powerup time in milliseconds for a machinegun kill.
    snoop_mgkill_time_PW_HASTE
    Default-Value: 10000
    0 - ∞
    Haste powerup time in milliseconds for a machinegun kill.
    snoop_mgkill_time_PW_INVIS
    Default-Value: 10000
    0 - ∞
    Invisibility powerup time in milliseconds for a machinegun kill.
    snoop_mgkill_time_PW_REGEN
    Default-Value: 10000
    0 - ∞
    Regeneration powerup time in milliseconds for a machinegun kill.
    snoop_mgkill_time_PW_FLIGHT
    Default-Value: 10000
    0 - ∞
    Flight powerup time in milliseconds for a machinegun kill.
    snoop_mgkill_turret
    Default-Value: 0
    0/1
    Enable or disable turret for a machinegun kill.
     
    Maprotation
     
    snoop_maprotation
    Default-Value: 1
    0/1

    Enable or disable maprotation.

    See also Maprotation Generator.